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Old Feb 21, 2006, 10:07 PM // 22:07   #41
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Quote:
Originally Posted by moriz
what he's saying is, player skill is very important.

it might be good to make sure that you have yours before trashing a class. anyone watching me play my ranger in pvp can conclude that rangers suck, simply my skills in interrupting are lacking. give a skilled player a elementalist, people will say that eles are good simply because of the skilled execution.
was i trashing the class?

and thats not true. ele's have the same skills no matter who is playing them. the skills have energy cost, cast times and recharge times. a good player can't make an ele cast faster or his spells recharge quicker.

if ele's are good tell us why.
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Old Feb 21, 2006, 10:12 PM // 22:12   #42
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i used to play nothing but pve. i put 5 chars through the game in its entirtey, never getting run anywhere. im now a member of a small pvp oriented guild, and i still have to say ele is my favorite class. you must play an ele very differently in pvp from pve though. in pvp, an ele is a utility class. i carry wards and heals, i counter degen,hexes,and warriors. i help keep my team fighting. its quite a good feeling really, although, in pve my 2nd most played char was a monk, so maybe thats part of the reason i get so much satisfaction from protecting my team with my ele. in pve(i mostly stick to fow,uw, and sorrows now), i still nuke. its just that you cant smash skills and still excpect to do what you did before the aoe nerf. you have to have some common sense, which, is somewhat lacking in many of the eles i've met. i've also grown to love earth. its a great farming element. i do agree that eles need a bit of a buff after all that nerfing though. my 2cents. ^_^
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Old Feb 21, 2006, 10:21 PM // 22:21   #43
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no, you're just trashing someone who plays the class.

a class is only as good as the player makes it to be. there are much more to a class than just skills, energy cost, casting times, and recharge times. a good player can't make an ele cast faster or recharge faster, but the player CAN decide WHEN to use those skills for maximum effect. a good player can't change the ele's armor level, but the player CAN choose to stand behind objects/meatshields and execute an uninterrupted spell chain.

we need to realize that the elementalist is not designed like a warrior. we can't just jam away at the skills and hope that the char will carry itself through.

so the answer to your last sentence is this: eles are as good as you make them to be. if you find them to be not good, then you know the answer to your problem. after all, you caused it.
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Old Feb 21, 2006, 10:39 PM // 22:39   #44
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true... nerfed dot aoe spells still need reduction in cast time/energy cost tho...
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Old Feb 21, 2006, 10:49 PM // 22:49   #45
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Quote:
Originally Posted by jgortner
Hi there,

A friend of mine, of which whome loves elementalist, has lost his faith with the nerfing of either prodigy and the AOE AI update. Also he read some stupid article that claimed they can't do as much damage as a warrior wailing away with an empty skill bar.

Anyhow I need your help to bring up well though, sound, and supported conversation proving that elementalist is an integral part of the game in both PvP and PvE.

Sound arguments encouraged. Two liners saying "ELLLEE MENTALIST IS DA BONB I USE AIR TO SPIKE AND IT ROCKS" discouraged.

I'd tell him myself, but I don't play elementalist much. Thanks everyone.

Isaac Ixbane
The AoE AI upgrade seems rather harsh but this is only because most PvE players are foolish enough not to understand that mobs are still susceptible to snares.

Your friend thinks Elementalist lacks powerand that Warriors do more damage on empty skill slots, surely he must be smoking crack. Here are a few things.

If you run a pure elementalist then you should invest on your offense line of choice. Let's say its Fire Magic. Next you need to invest on either earth magic or water magic but only to make these spells snares efficient enough for AoE effects. If I where to run a Fire Nuker I'd certainly bring in some snaring from Water magic.

If you'd want to make an elementalist that does a lot of damage, much more then any warrior, drop the AoE spells go for powerful singler target attacks.

An Ele/Me with One Target Fire spells that do fire damage plus turn enemies on fire coupled with Mark of Rodgort and the mesmers Phantom Pain and Conjure Phantasm make for good damage and DoT.

Also a Water Elementalist are now readily usable in PvE. Their ability to snare multiple enemies allows another dedicated Elementalist Nuker to work in concert with them WHICH IS WHAT the game is really about: Teamwork.

Tell your friend to go make a team of one fire nuker one water snarer one non-slotted warrior and a monk then let me know who really does the damage. Chances are the Fire and Water mage with their snares and AoE and DoT effects.

Now if that warrior where a dedicated Tiger Fury Axe Warrior then that would be a diffrent story but Axe Warriors deal massive amounts of damage anyway.
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Old Feb 21, 2006, 10:57 PM // 22:57   #46
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Quote:
Originally Posted by holden
was i trashing the class?

and thats not true. ele's have the same skills no matter who is playing them. the skills have energy cost, cast times and recharge times. a good player can't make an ele cast faster or his spells recharge quicker.

if ele's are good tell us why.
Since when does the Ele need fast casting or faster recharging?
Ele have lots of energy. This in itself is one of their best assets but foolish players believe that they can waste their precious energy any way they want. Tsk tsk. Let them try play a monk which require precise energy management, can't cast any faster nor get any faster recharges. Does this make them any less useful? Of course not. Otherwise Necros who also have a lot of slow cast spells would be screwed too. What ele players need is to understand:

How NOT TO BELIEVE they are immune to damage. Learn to hide, move around, look for strategic options.

Make good use of their attunements. Hell when I used my water elementalist *gasp* I always had Water Attunement at least to keep my ele going. Also make use of that nifty spell that heal's while you cast.

Learn to invest in attributes that will help. Earth and water for defense and snaring.

Learn to use cheap fast spells to wittle and the stronmger slower casting spells when the time is right. What's the use of calling up a meteor storm if you haven't snared the mobs first? Id say thats a horrible waste of mana and time, because you neglected to prepare the mobs up for your awesome spell.

If any ele plays in PvP they would learn that most people DO GET OUT OF AoE as SOON as they can. Does this make them any worse? Hell no! They just snare your ass and still hit you with AoE. Or better yet hit you with powerful single target spells.
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Old Feb 22, 2006, 02:49 AM // 02:49   #47
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Meteor Shower does not make mobs scatter.

All in all, however, do use that Ice Spikes or Deep Freeze before your Fire Storm.
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Old Feb 22, 2006, 03:20 AM // 03:20   #48
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Quote:
Originally Posted by moriz
no, you're just trashing someone who plays the class.

a class is only as good as the player makes it to be. there are much more to a class than just skills, energy cost, casting times, and recharge times. a good player can't make an ele cast faster or recharge faster, but the player CAN decide WHEN to use those skills for maximum effect. a good player can't change the ele's armor level, but the player CAN choose to stand behind objects/meatshields and execute an uninterrupted spell chain.

we need to realize that the elementalist is not designed like a warrior. we can't just jam away at the skills and hope that the char will carry itself through.

so the answer to your last sentence is this: eles are as good as you make them to be. if you find them to be not good, then you know the answer to your problem. after all, you caused it.

lol. at least cartoon hero gets it
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Old Feb 22, 2006, 12:47 PM // 12:47   #49
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If you've lost faith in Ele's see my thread:
http://www.guildwarsguru.com/forum/s...d.php?t=125921

That should change your mind about them real quick. Long live the Fire Ele!!! (Or any element you should chose to do with a Dual Attunement set up)
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Old Feb 22, 2006, 02:04 PM // 14:04   #50
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<rant>

Quote:
Originally Posted by holden
all you're saying is your ele can survive in pve. you can cause monsters to scatter with your aoe attacks. big deal. you give us no reason to believe you can do anything in pvp.
you give us nothing but your opinions. 'die wishing that they never ganged up on me'. 'any ele can do anything'.

what does running to yaks have to do with anything.
Running to Yak's Bend means an Elementalist can do what those W/Mo's charge a few thousand for. Running to Yak's Bend when not paying attention means that a skilled Elementalist player can do without caring what many W/Mo's have to watch while they do it. Now, how can a low-armor spellcaster do what a high-armor Tanker can't do (or at least not with ease)?

And what is wrong with PvE? Guild Wars isn't all about PvP, even if you choose to make it as such for your own play. If it was, there wouldn't be a PvE, now would there? Some of us actually care about story, plot, and game content rather than "OMG I HAVE RANK 12 AND 21987561987645 FAME U SUCK HAHAHA". Just because all you care about is bragging rights doesn't mean that's all the rest of us care about.

I didn't just give opinions. If you even bothered to read the majority of my post you would have seen that I gave specific examples as to the uses and usefulness of certain skills. An Elementalist/XXXX (second profession doesn't matter as I never used it) using the build I was using until last night can solo farm the entire damn Desert. Why bother spending the money to make a 55 Monk or some other form of Invinci-class?

The entire point is that when used properly, an Elementalist can take on any situation, in PvE or PvP, though I did not give any PvP examples. You have obviously never taken time to really play the Elementalist class and get a feel for its many advantages and disadvantages. You go by what you read here and at other places.

Here's a tip: don't judge based on what other people have said. Do it yourself first!

Until you have taken the time to play the Elementalist class, and I mean really play it (learn to manage the energy and work around casting times and recharge rates, among other things), then butt out.

Besides...

Quote:
Originally Posted by jgortner
Anyhow I need your help to bring up well though, sound, and supported conversation proving that elementalist is an integral part of the game in both PvP and PvE.
I do believe I see "PvE" in there. Don't you?

Quote:
Originally Posted by LightningHell
Meteor Shower does not make mobs scatter.
Please, tell me what messed up patch you are using, because I want it. Meteor Shower does cause scattering. If they don't scatter for you then either the patch got screwed up in some weird way that didn't totally ruin your game data files (highly unlikely and improbable) or you've just been lucky and haven't seen them get up and move out of the way because they got knocked down too many times. I use the spell five to six times every four hours of Ele play, so trust me, I know.

Quote:
Originally Posted by moriz
what he's saying is, player skill is very important.

it might be good to make sure that you have yours before trashing a class. anyone watching me play my ranger in pvp can conclude that rangers suck, simply my skills in interrupting are lacking. give a skilled player a elementalist, people will say that eles are good simply because of the skilled execution.
Quote:
Originally Posted by moriz
a class is only as good as the player makes it to be. there are much more to a class than just skills, energy cost, casting times, and recharge times. a good player can't make an ele cast faster or recharge faster, but the player CAN decide WHEN to use those skills for maximum effect. a good player can't change the ele's armor level, but the player CAN choose to stand behind objects/meatshields and execute an uninterrupted spell chain.

we need to realize that the elementalist is not designed like a warrior. we can't just jam away at the skills and hope that the char will carry itself through.
Three cheers for moriz.

Anyway, I do believe I am done here... Things to do, places to go, a life to obtain from the shop on the corner. The usual gamer drill.

</rant>
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Old Feb 22, 2006, 05:47 PM // 17:47   #51
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Just a note on Meteor Shower:

Meteor Shower by itself (please note the 'by itself') does NOT cause scattering. Anyone who says differently just doesn't know the game. But again, I say 'BY ITSELF'.

Because meteor shower does it's damage once every 3 seconds it avoids the game rule of 2 seconds or Less. Basically, scatter is caused by creatures being hit by 2 AOE spells in under 2 seconds. Those people that think Meteor Shower is causing scatter are using other AOE spells while Meteor Shower is doing damage. When you do this, the second AOE spell hitting at near the same time as Meteor shower is actually causing the scatter, not Meteor Shower itself. Often people won't notice this because of the knock down component of meteor shower, but it is most noticable when you are fighting creatures that are immune to knockdown.

So to summarize:
Meteor Shower BY ITSELF does NOT cause scatter. But the moment you cast another AOE spell on the same group that is being hit by Meteor Shower, you have a possibility of having scatter occur.
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Old Feb 22, 2006, 10:18 PM // 22:18   #52
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Quote:
Originally Posted by Avaith Faer
<rant>


Running to Yak's Bend means an Elementalist can do what those W/Mo's charge a few thousand for. Running to Yak's Bend when not paying attention means that a skilled Elementalist player can do without caring what many W/Mo's have to watch while they do it. Now, how can a low-armor spellcaster do what a high-armor Tanker can't do (or at least not with ease)?</rant>
everyone can solo. but i was talking more about game play and skills. in your earlier post you gave examples of fire magic causing monsters to flee and aura of restoration being a nice heal and then you went on to say if you aggroed too many that the skills, Incendiary Bonds, Meteor Shower, and Fireball would cause monsters to, 'die wishing that they never ganged up on me'. but since there are two sides to this game i was wondering if you had any reason to believe ele's were successful in pvp and why.

afterall every character is successful in pve.

and everyone knows aoe spells cause monsters to scatter. it's a fix, not a nerf.



Quote:
Originally Posted by Avaith Faer
And what is wrong with PvE? Guild Wars isn't all about PvP, even if you choose to make it as such for your own play. If it was, there wouldn't be a PvE, now would there? Some of us actually care about story, plot, and game content rather than "OMG I HAVE RANK 12 AND 21987561987645 FAME U SUCK HAHAHA". Just because all you care about is bragging rights doesn't mean that's all the rest of us care about.
i never said anything about pve being a bad thing. never said anyone sucked. i sure don't care about rank. i never said anything about bragging rights. this whole last paragraph was just talk talk talk with really nothing to say.

Quote:
Originally Posted by Avaith Faer
I didn't just give opinions. If you even bothered to read the majority of my post you would have seen that I gave specific examples as to the uses and usefulness of certain skills. An Elementalist/XXXX (second profession doesn't matter as I never used it) using the build I was using until last night can solo farm the entire damn Desert. Why bother spending the money to make a 55 Monk or some other form of Invinci-class?
i read your whole post. not just the majority of it.
again with the pve. i know you can play pve. solo the desert. yes yes

Quote:
Originally Posted by Avaith Faer
The entire point is that when used properly, an Elementalist can take on any situation, in PvE or PvP, though I did not give any PvP examples. You have obviously never taken time to really play the Elementalist class and get a feel for its many advantages and disadvantages. You go by what you read here and at other places.
an ele being able to take on any situation is your opininion. i sort of wanted to know why you had that opinion. all you've done was name some fire skills, aura of res and how you can solo and run to yaks.

yes, pvp examples would be nice. it would assure the readers that you know both sides of the game and that you weren't just talking.

i've played ele. pve and pvp. i've played and continue to play every character class. I know ele's have advantages and disadvantages. but i was asking you.
i don't know why it would be obvious i don't know the ele class. i haven't said anything good or bad about ele's.

if i went by what i read here and at other places that might lead me to trusting everything you have to say. so no, that accusation isn't fair.

Quote:
Originally Posted by Avaith Faer
Here's a tip: don't judge based on what other people have said. Do it yourself first!


i have my man.

Quote:
Originally Posted by Avaith Faer
Until you have taken the time to play the Elementalist class, and I mean really play it (learn to manage the energy and work around casting times and recharge rates, among other things), then butt out.
ok, here you go. this was your chance to explain yourself. not put me down for no good reason but actually explain why and how an ele can be productive and efficient. explain how to work around those god awful cast times. tell us what you do when someone shatters your twin attunements. how do you continue to be productive while waiting for your attunement to recharge after the ranger interrupted you. there's meat in these things. they matter. they're real. then we're not just bullshitting about lava font causing monsters to scatter or aura of res taking care of your self heal.
talk about something with some substance. like what to do to remain alive after aura of res has been stripped or interrupted.

im not putting down your belove ele. im just trying to get more than talk talk talk.

i just can't imagine why you would think i've never played ele. it's like saying someone has never played a warrior.
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Old Feb 23, 2006, 02:14 AM // 02:14   #53
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Quote:
Originally Posted by holden
everyone can solo. but i was talking more about game play and skills. in your earlier post you gave examples of fire magic causing monsters to flee and aura of restoration being a nice heal and then you went on to say if you aggroed too many that the skills, Incendiary Bonds, Meteor Shower, and Fireball would cause monsters to, 'die wishing that they never ganged up on me'. but since there are two sides to this game i was wondering if you had any reason to believe ele's were successful in pvp and why.

i've played ele. pve and pvp. i've played and continue to play every character class. I know ele's have advantages and disadvantages. but i was asking you.

ok, here you go. this was your chance to explain yourself. not put me down for no good reason but actually explain why and how an ele can be productive and efficient. explain how to work around those god awful cast times. tell us what you do when someone shatters your twin attunements. how do you continue to be productive while waiting for your attunement to recharge after the ranger interrupted you. there's meat in these things. they matter. they're real. then we're not just bullshitting about lava font causing monsters to scatter or aura of res taking care of your self heal.
talk about something with some substance. like what to do to remain alive after aura of res has been stripped or interrupted.

im not putting down your belove ele. im just trying to get more than talk talk talk.

I will try to respond to your post without having the same sarcasm and rudeness that you seem to fill your posts with and instead, chose to be somewhat helpful.

PVE - As you have stated, PVE every class is excellent in this if used properly, so there is no need to really elaborate on this further.

PVP - There are two things that an Ele can do in PVP, and do very well. Air Spike/Interrupt build. or Earth Wards/Spiking build. Depends on the needs of your guild. The spells are in your spell lists, use your noggin and look through them and you'll see which ones make the most sense.

Air build you are using at least 3 enchantments. The two Attunements and Mantra of Resolve to prevent interrupts. So, unless it's a necro stripping you, you should be ok for energy. Regardless, your spiking, so your attacks should be well timed, not wasted just spamming spells. Air build has more attack spells so the dual attunement is more necessary.

Main attack spells: Air would be Echo'd Lightning Orb. Earth would be obsidian Flame. As with any Team Spiking type attack, you're looking at doing the most possible damage you can in one shot. Elementalists do this best. Only real defense against Ele spiking in PVP (Isn't interrupts, that's what the mantra is for) ... is Spell Breaker.

For Earth you probably want to use Glyph of Energy so that you can cut down on exhaustion.

I'm not going to go through an entire build, because I'm actually about to do a Guild Event - but that just gives you some idea, without being rude and condescending. Look through the spells, and figure it out, that's part of the fun of the game, figuring some stuff out on your own.
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Old Feb 23, 2006, 05:56 AM // 05:56   #54
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Heh, I don't mind playing a slow-yet-energetic mesmer with an Ele. Pfft, screw support, shatter everything and be done with it!

Loss in faith? BAH! There's nothing quite as fulfilling as mind-freezing in random. Hell, even the Twinkie shudders at the thought.
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Old Feb 23, 2006, 03:39 PM // 15:39   #55
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I don't care reading through 3 pages of "ooooh, ele is worthless".
But I know this:
Two air eles in PvP can spike a person to death in a few seconds with only minor coordination. Now if that isnt crazy damage output, I dont know what is...
So obviously the same applies for PvE to some extent.

And to the guy who started the thread, tell your friend to stop whining and maybe try the warrior class before making stupid assumptions. A warrior hitting a lvl 28 whatever will deal pretty crappy dmg. Hitting something like a jade armor will wield 3-10 dmg per hit, max...
Their main use in PvE are blocking dmg due to good armor.

They are more useful in PvP for the "scare" effect, and due to the fact that you, most of the time, are hitting squishies with only 60 armor.

When you've played all classes you'll realize that none of them are "über"...
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Old Feb 23, 2006, 04:05 PM // 16:05   #56
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Quote:
Originally Posted by Wyrmslayer
I don't care reading through 3 pages of "ooooh, ele is worthless".
But I know this:
Two air eles in PvP can spike a person to death in a few seconds with only minor coordination. Now if that isnt crazy damage output, I dont know what is...
Huh? we are talking about competitive PvP - GvG and HA, no monk with a brain is going to allow a pair of elementalist to "spike" a person to death in a "few" seconds. And both warriors and rangers outdamage elementalist, by a good deal in fact.

Quote:
Originally Posted by Wyrmslayer
They are more useful in PvP for the "scare" effect, and due to the fact that you, most of the time, are hitting squishies with only 60 armor.

When you've played all classes you'll realize that none of them are "über"...
When an axe warrior hits you for 300 damage (Eviserate + Executioners) its not a "scare effect" its just plain scary.

People seriously need to read this thread.
http://www.guildwarsguru.com/forum/s...d.php?t=113319

And keep in mind folks, this is dealing solely with PvP, anything works in PvE.
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Old Feb 23, 2006, 04:50 PM // 16:50   #57
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what if they spike the monk to death while the monk's healing someone else? what if the monk's out of mana because he's trying to save his own skin? what if a ranger+mesmer is interrupting the hell out of the monk? come on now, those big numbers rangers and warriors are putting out come at a cost: rangers shoot once every two seconds, warriors need to charge adrenaline and have to get close to the target. ele's, especially with their faster spells (ice trident, obsidian daggers anyone?) can simply spam their spells and all the while doing consistent damage. a little coordination never hurts.

the rock, paper, scissors aspect of GW still holds: if you come up with a strategy, there's another strategy out there to render you useless. same goes with warriors and rangers, or anything for that matter. use your head, be creative, and an ele will be pretty good.

Last edited by moriz; Feb 23, 2006 at 04:55 PM // 16:55..
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Old Feb 23, 2006, 06:14 PM // 18:14   #58
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Quote:
Originally Posted by Damonias
PVP - There are two things that an Ele can do in PVP, and do very well. Air Spike/Interrupt build. or Earth Wards/Spiking build. Depends on the needs of your guild. The spells are in your spell lists, use your noggin and look through them and you'll see which ones make the most sense.

Air build you are using at least 3 enchantments. The two Attunements and Mantra of Resolve to prevent interrupts. So, unless it's a necro stripping you, you should be ok for energy. Regardless, your spiking, so your attacks should be well timed, not wasted just spamming spells. Air build has more attack spells so the dual attunement is more necessary.

Main attack spells: Air would be Echo'd Lightning Orb. Earth would be obsidian Flame. As with any Team Spiking type attack, you're looking at doing the most possible damage you can in one shot. Elementalists do this best. Only real defense against Ele spiking in PVP (Isn't interrupts, that's what the mantra is for) ... is Spell Breaker.

For Earth you probably want to use Glyph of Energy so that you can cut down on exhaustion.

i wasn't trying to be sarcastic. i was just looking for a little more than 'elementalist rock, end of story'.

ob's flame spike with some wards is a good play in gvg. i guess it can be said to 'do very well'....against less experienced teams. im not so sure about air spike though. I would imagine rangers would spike better and more consistantly than air ele's. even with an echo'd orb. you say ele's do this 'best'. are you saying ele's do more damage than any other character?

the 3 enchantments is scary. that's not a solid way to manage energy. it could be maybe but i don't think it is now. mantra is a fine way to go but the attunments have such a terrible recharge i can't trust them. why do you suggest that only necros will strip enchantments? your whole case was 'The two Attunements and Mantra of Resolve to prevent interrupts. So, unless it's a necro stripping you, you should be ok for energy.'......that's a pretty frail build.




Quote:
Originally Posted by Damonias
Only real defense against Ele spiking in PVP (Isn't interrupts, that's what the mantra is for) ... is Spell Breaker

thats just ignorant.

Last edited by holden; Feb 23, 2006 at 09:37 PM // 21:37..
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Old Feb 23, 2006, 06:22 PM // 18:22   #59
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Quote:
Originally Posted by moriz
what if they spike the monk to death while the monk's healing someone else? what if the monk's out of mana because he's trying to save his own skin? what if a ranger+mesmer is interrupting the hell out of the monk? come on now, those big numbers rangers and warriors are putting out come at a cost: rangers shoot once every two seconds, warriors need to charge adrenaline and have to get close to the target. ele's, especially with their faster spells (ice trident, obsidian daggers anyone?) can simply spam their spells and all the while doing consistent damage. a little coordination never hurts.
What if theres an interrupt ranger keeping you from casting? What if theres a mesmer draining you? What if the entire team has prot spirit on them? What if there are green chickens tap dancing on your keyboard while you are trying to play?

The what if game is just plain stupid.

As for the elementalist dealing more damage with fast recharge spells, you need to go to the link and read the post that Ensign made. Its enlightning to those of similar opinion as yours.

Quote:
Originally Posted by moriz
the rock, paper, scissors aspect of GW still holds: if you come up with a strategy, there's another strategy out there to render you useless. same goes with warriors and rangers, or anything for that matter. use your head, be creative, and an ele will be pretty good.
The metagame has moved away from rock, paper, scissors along time ago, trying to get into the top 10 by thinking up RPS builds is just a good way to disappoint yourself and get steamrolled.
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Old Feb 23, 2006, 08:55 PM // 20:55   #60
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Spell breaker is the only defense against ele spiking? You don't have a clue as to what you are talking about. Ele damage has to go through armor (hello infuse and protective spirit FTL); outside of obsidian flame which is decent but nothing spectacular compared to what ranger spikes do due to the amount of dmg in lots of small hits in a short time....

As for dual attunements; Do you think any good team is going to allow an ele to have his twin attunements on... much less casting the both of them with the 2 second cast times...... Its not hard to spot an ele casting a spell on the battle field; because if you see them standing still with their arms raised up and you are in range. Switch targets and interrupt.

You're reasoning as to how the ele is currently good the way it is must be the same as ANET's... until recently... now has become... For the next chapter Faction "we will make the multiline elementalist viable"......... considering that you need to pump a single attribute line of the ele to the max to make it just as effective as fast cast me/e's; multiline elementalist never worked in the gvg arena... yes you may use 1 defense skill (say ward against melee which requires 8-9 attribute level to be effective);.... but mutiline elementalist, whatever.

Last edited by cookiemonkie; Feb 23, 2006 at 09:08 PM // 21:08..
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